Procedural World Generation at Scale
Generate game-ready 3D environments for Unreal Engine 5 from real-world geographical data. Feed in a location — get back a fully assembled landscape with terrain, roads, vegetation, and buildings.
The Pipeline
Five automated steps from raw geographical data to playable Unreal Engine 5 world.
Python scripts download OpenStreetMap data via the Overpass API and Digital Elevation Models (DEMs) from SRTM, ALOS, and USGS sources for any location on Earth.
Slice the world into 5km × 5km UTM-aligned tiles — enabling parallel processing and efficient streaming of massive landscapes.
Houdini PDG processes tiles in parallel — generating terrain meshes, road networks, foliage distribution, and building footprints from the raw geographical data.
Convert DEM tiles to 16-bit grayscale heightmap PNGs and generate PCG-ready point cloud CSVs — the native import formats for Unreal Engine 5.
Import heightmaps and PCG point clouds into Unreal Engine 5 to produce a fully assembled, playable landscape with vegetation, water bodies, and infrastructure.
Built With
Industry-standard tools powering a cutting-edge procedural pipeline.
Houdini PDG
Parallel tile processing and procedural mesh generation at production scale.
Unreal Engine 5
Target runtime for landscape import, PCG assembly, and real-time rendering.
OpenStreetMap
Real-world geographical data — roads, buildings, water bodies, vegetation, and airports.
Python Pipeline
Automated scripts for data download, GeoJSON conversion, tile splitting, and DEM processing.