In Setup Phase

Sandhan VP

A scalable, USD-native Virtual Production (VP) pipeline for feature film creation, enabling real-time collaboration, procedural generation, and final-pixel in-camera visual effects (ICVFX).

Core Features

A cohesive cinematic ecosystem.

1
Single Source of Truth

Nvidia Omniverse Nucleus serves as the central hub for all asset management and live-sync capabilities across globally distributed teams.

2
OpenUSD Native

Foundational data format using strict USD layering (sublayers, references, payloads) for non-destructive, parallel collaboration without file-locking.

3
DCC Interoperability

Seamless live-sync and round-tripping between Blender (Modeling/Animation) and Houdini (Procedural/FX) utilizing Omniverse Connectors.

4
Real-time Rendering

Unreal Engine 5.x acts as the final aggregator for layout, lighting, sequencing, and LED volume (nDisplay) projection for ICVFX.

Tech Stack

Industry-standard tools powering a cutting-edge virtual production pipeline.

OpenUSD

The universal scene description format for describing, composing, and interchanging 3D data.

Python 3.x

Universal scripting across Omniverse Kit, Houdini HOM, Unreal Python, and Blender BPY.

Unreal Engine 5

Unreal Engine 5 with nDisplay, Lumen, Nanite, and Omniverse Connector.

Perforce & Git

Perforce (Helix Core) for UE5 binaries/assets, Git for pipeline source code.

Currently in setup phase — establishing the core architecture and OpenUSD conventions.